01/05/2010 by Michael Austin
Line of sight started out actually as more of a problem than a feature. We didn't really think about it until an early version of our game where the shooting-through-other-towers looked really awful.
Posted in Developer Diaries | Keywords: Defense Grid
01/04/2010 by Adam Crockett
The visual tone of the game was set by the various artists involved. This was done in a very collaborative environment – typical of game development at Hidden Path.
Posted in Developer Diaries | Keywords: aliens, Defense Grid
01/03/2010 by David Wenger
Improved productivity results in more game content and a more gratifying experience for the player. On Defense Grid: The Awakening, I worked on new tools that helped our artists and designers.
Posted in Developer Diaries | Keywords: Defense Grid
01/02/2010 by John Daud
Our goal was to take all of the fun we were having playing web browser tower defense games and add some production value to the genre through complex sound design, gorgeous art and a compelling story.
Posted in Developer Diaries | Keywords: Defense Grid
01/01/2010 by T.J. Martin
We've just finished the final polish stages of the product, and it feels great. I think we've got a challenging, addictive game that's fun to play and beautiful to look at.
Posted in Developer Diaries | Keywords: Defense Grid