Introducing Brass Tactics

Introducing Brass Tactics

Hidden Path Entertainment’s Chief Creative Officer Mark Terrano is likely best known for his role many years ago as the Lead Designer at Ensemble Studios on the real time strategy (RTS) game – Age of Empires II: Age of Kings. It is one of the best selling strategy games of all time, won numerous awards […]

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Tycho Tries DG2 VR

Tycho Tries DG2 VR

Jerry Holkins is Tycho at Penny Arcade and he jumped in to learn all about Defense Grid 2 in VR in his new “Tycho Tries / Explain it to me like I’m Five” video series. Jerry included Hidden Path Entertainment CEO Jeff Pobst in remotely to chat while playing and the guys cover topics ranging […]

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Hypercade Now Available on Gear VR

If you follow game development companies, you may have heard about “Game Jams.” What’s a Game Jam? Well, sometimes a game development company takes a short break from the day to day focus and gives the team a chance to try out ideas, explore new game concepts, and try something new for a short period […]

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Defense Grid The Board Game Announced

We’re really happy to announce that Hidden Path Entertainment has partnered with the exceptional board game designers at Forged by Geeks to bring the Defense Grid franchise to board gamer players in early 2017. We’ve already had a chance to experience some of the great prototype work underway and we’re really excited about how the […]

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DG2 VR Launch Days Away

DG2 VR Launch Days Away

It’s less than a week until the launch of the Oculus Rift head mounted display and along with it Defense Grid 2: Enhanced VR Edition! We’re hugely excited here at Hidden Path and have been working with Oculus for a year now on massively updating, revising, and converting the game so that it can be […]

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Making a Trailer for a VR Game

Making a Trailer for a VR Game

  See the Official Game Trailer first if you haven’t already. As Defense Grid 2: Enhanced VR Edition raced towards completion, we found ourselves faced with a challenge: How do we create a great trailer for a VR game? In the past, we’ve been able to simply capture gameplay footage and use of our in-game […]

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