Design Levels with the new Defense Grid Level Previewer
10/11/2012 by Trixie360
We’re happy to announce the Level Previewer for Defense Grid! It's one of the components of the Defense Grid Digital Download Rewards from our Kickstarter campaign. If you're a backer whose rewards included the digital goodness you should have received an email with a link to the download.
With the Previewer, you can dream up and map out levels for Defense Grid. They won’t be playable, but they’re sharable, and ultimately could be enjoyed by everyone. What that means is that you can send them to us and we may use them for inspiration and/or upload them to UserVoice so the community can vote on their favorites. There’s a world of possibility in this simple tool.
Here’s Defense Grid’s Lead Designer (and Hidden Path’s Co-Founder / CTO) Michael Austin on the history—and future—of the Level Previewer:
“The level previewer is actually the exact level editor we used for Defense Grid: The Awakening for testing the game play on levels. We polished it up, added in a tutorial video, and put in the ability to upload concepts directly to us before shipping it out.
“We’re a small team, and so almost everyone worked on the editor at one time or another. Matt Hansen, our tools and engine ninja started off the whole thing. T.J. Martin (who has done a lot of the UI work) put in splines and a lot of the property setup, and then I did the procedural platforms and roads. I think Matt Johnson (You guys know him as Twig on the forums) has done most of the maintenance. Scott Bodenbender (did a lot of game play programming on the original game, and is now back for the sequel) has packaged it up for the community.
“Our hope is that the community will submit ideas for levels that we haven’t thought of or considered because all of the maps so far were created by either me (base game, Resurgence, You Monster), or John Daud (base game, Borderlands, Containment), there’s definitely a bias and flavor we have introduced across all the levels so far. We hope the community submits concepts we haven’t even thought of yet, and even if we can’t use them directly we can get ideas from them which will really open up new feels for future maps.”
John Daud, one of the two main designers of the original game, has created a tutorial video that is included in the download. He says, “I can’t wait to see the design ideas that the community comes up with. Only a handful of us here have had a hand in designing the maps up until this point. It will be awesome to see stuff we haven’t thought of.”
If the Level Previewer sounds like the best thing since comic books but you weren't a Kickstarter backer you can still back the project and receive the DG Digital Download reward. Just email us at firstname.lastname@example.org. The reward tiers that include mice and video cards are gone, but any non-hardware reward tier over 30 bucks will get you the Digital Download reward that includes the Level Previewer, Wallpapers, and Ringtones and Soundtracks!
Check out John’s tutorial, play around with the tool and let us know what you think!