04/20/2011 by Jeff Pobst
The Valve Potato/Portal Two ARG is now complete and Portal 2 has been released. We at HPE had a blast participating and we hope you who already own Defense Grid or are new to it, also had fun.
Posted in Around The Office, Developer Diaries, Games | Keywords: Defense Grid, Hidden Path
05/27/2010 by Jeff Pobst
Hidden Path Entertainment's Art Director Dave McCoy gives background and insight into the art design and direction of Defense Grid and shares how many artists at HPE contributed to the final look.
Posted in Developer Diaries | Keywords: aliens, Defense Grid
03/17/2010 by Michael Austin
The gun tower was used as a baseline for all other towers in Defense Grid. Each upgrade of each tower was balanced around the level 1 gun, based on its overall utility across all situations.
Posted in Developer Diaries | Keywords: Defense Grid
01/05/2010 by Michael Austin
Line of sight started out actually as more of a problem than a feature. We didn't really think about it until an early version of our game where the shooting-through-other-towers looked really awful.
Posted in Developer Diaries | Keywords: Defense Grid
01/04/2010 by Adam Crockett
The visual tone of the game was set by the various artists involved. This was done in a very collaborative environment – typical of game development at Hidden Path.
Posted in Developer Diaries | Keywords: aliens, Defense Grid
01/03/2010 by David Wenger
Improved productivity results in more game content and a more gratifying experience for the player. On Defense Grid: The Awakening, I worked on new tools that helped our artists and designers.
Posted in Developer Diaries | Keywords: Defense Grid
01/02/2010 by John Daud
Our goal was to take all of the fun we were having playing web browser tower defense games and add some production value to the genre through complex sound design, gorgeous art and a compelling story.
Posted in Developer Diaries | Keywords: Defense Grid
01/01/2010 by T.J. Martin
We've just finished the final polish stages of the product, and it feels great. I think we've got a challenging, addictive game that's fun to play and beautiful to look at.
Posted in Developer Diaries | Keywords: Defense Grid