Open Jobs:


Character TD / Rigger

Senior Gameplay Programmer

Gameplay Programmer

 

Character TD / Rigger

You will be responsible for designing and overseeing the studio’s character animation pipeline, designing and implementing a smooth workflow and toolchain that allows rapid iteration of assets across the character, and cinematics teams. You should be knowledgeable in all areas of the character technical pipeline including rigging, skinning, clothing and hair simulation, and process automation.

This role reports to the Studio Art Director.

Responsibilities:
  • Design and build the base skeleton systems for all in-game characters, weapons and props, including facial setups
  • Create high quality animation rigs for a large variety of believable characters and creatures in Maya, to utilize key frame as well as motion capture data
  • Advanced skills in skinning and auto-skinning
  • Collaborate with the Character Art department to help implement the character pipeline, including naming and file/folder structuring. Create Maya animation tools to support the art pipeline between the Maya and UE4.
  • Bring Automation to the rigging pipeline, through writing and maintaining Python and/or Mel scripts, to expedite the character set-up and animation workflows
  • Retargeting and applying motion capture data onto rig setups when applicable
  • Set up real time hair and cloth physics
  • Basic Animation knowledge for troubleshooting
  • Liaison between the animation and programming teams
  • Stay current in, and own the knowledge of, all character animation systems in Maya
  • Establish and document content best practices and studio conventions, participate in identifying external technology needs, and assist in the personnel hiring process. 
Education/Experience:
  • Two to four years of experience in character setup, Python, and/or Mel scripting and a thorough understanding of all technical aspects of Maya animation as it applies to character setup
  • Good communication skills

 

 

Senior Gameplay Programmer

You will be responsible for designing and implementing large gameplay systems in C++ for a game using Unreal Engine 4. You will collaborate with other disciplines during development, and you will create tools and visualizers to help tune, maintain, and test these systems. This role reports to the Studio Technical Director.

Hidden Path is an inclusive, collaborative environment. You will be working with animators, designers, engineers, and other disciplines from all walks of life who have a variety of different perspectives. Being able to navigate and thrive in this kind of environment will be key to your success.

You should:
  • Have 6+ years in the game industry
  • Have shipped at least one game title
  • Have excellent knowledge of C++
  • Have excellent coding design skills
  • Be self-motivated and self-directed
  • Have excellent verbal and written communication skills
  • Have strongly cultivated soft skills
Nice to have:
  • B.S. in computer science or computer engineering
  • Experience with Unreal Engine 4 and blueprints
  • Solid debugging skills
  • Good working knowledge of linear algebra and algorithms
  • Experience working with a console
  • Passion for RPGs and/or action games

 

 


Gameplay Programmer

You will be responsible for designing and implementing large gameplay systems in C++ for a game using Unreal Engine 4. This role reports to the Studio Technical Director.

Hidden Path is an inclusive, collaborative environment. You will be working with animators, designers, engineers, and other disciplines from all walks of life who have a variety of different perspectives. Being able to navigate and thrive in this kind of environment will be key to your success.

You should:
  • Have 3+ years in the game industry
  • Have solid knowledge of C++
  • Enjoy problem solving and iteration
  • Be passionate about gameplay
  • Have a good design sense
  • Have excellent verbal and written communication skills
  • Have strongly cultivated soft skills
  • Nice to have:
  • B.S. in computer science or computer engineering
  • Experience with Unreal Engine 4 and blueprints
  • Shipped a game title
  • Good working knowledge of linear algebra and algorithms
  • Passion for RPGs and/or action games


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    Our Benefits:

    • Robust health insurance options
    • 401(k) with company contribution
    • Employee profit sharing
    • Life insurance
    • Vacation time plus paid holidays
    • Unlimited sick leave

    Hidden Path Entertainment is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, gender identity, national origin, citizenship, age, disability, marital status, military or veteran’s status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.

     


    Contact us!

    If you would like to know when new positions open or to apply for a posted job, please email: jobs [at] hiddenpath [dot] com.

     

    Internships

    Regarding internships, we’re very sorry, but we’re too small a company for internship positions. Please contact us later in your career when you’re ready for high quality, self-directed, full time employment.