genetix
04/09/2011, 10:43 PM
First of this most be the best game for years I've seen. Heck, I wonder why this game costs so little (7,99? 4,99? should be 24,99, if you ask me) compared to something new like crysis 2 or such huge titles as game is much better in multiple ways than these 50$ titles. Heck love the voice acting, heh.
Sadly there's 1-2 issue(s) I haven't been able to solve which is getting really annoying.
Hardware:
C2Q 9550
ASUS-P5E
ATI HD5850
G.Skill 4GB DDR2 CL4
800W
Problem #1:
While pressing 'F' to speed up the process in game the aliens gets past the towers while at 'normal'-speed mode they never get past the towers with same amount of tower.
Re-produce:
1. Build any tower amount exactly capable to destroy wave in normal speed (for example 2 tesla's and 3 first waves of most of maps.
2. Test this while 'F' is pressed over wave.
Problem #2:
Towers displayed does differential amount of damage than the towers out of screen.
Re-produce:
1. build exactly same amount of towers to 2 parts of map which deals exactly same amount of damage (best with maps with 2 entry points and same type of aliens).
2. Keep display on first entry point and check the results.
note: This bug seems to be a bit weird to track down, but it's there. Most notably on 'Cannon Towers' not realizing there's target.
Seems problem is in latest updates as well as in original.
Sadly there's 1-2 issue(s) I haven't been able to solve which is getting really annoying.
Hardware:
C2Q 9550
ASUS-P5E
ATI HD5850
G.Skill 4GB DDR2 CL4
800W
Problem #1:
While pressing 'F' to speed up the process in game the aliens gets past the towers while at 'normal'-speed mode they never get past the towers with same amount of tower.
Re-produce:
1. Build any tower amount exactly capable to destroy wave in normal speed (for example 2 tesla's and 3 first waves of most of maps.
2. Test this while 'F' is pressed over wave.
Problem #2:
Towers displayed does differential amount of damage than the towers out of screen.
Re-produce:
1. build exactly same amount of towers to 2 parts of map which deals exactly same amount of damage (best with maps with 2 entry points and same type of aliens).
2. Keep display on first entry point and check the results.
note: This bug seems to be a bit weird to track down, but it's there. Most notably on 'Cannon Towers' not realizing there's target.
Seems problem is in latest updates as well as in original.