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Thread: Request: More tower statistics

  1. #1
    Junior Member
    Join Date
    Dec 2008
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    2

    Request: More tower statistics

    Dear Devs,

    This game seems very solid, but there's one area where I expected a major improvement over flash tower defense games, and that is post-battle analysis. I want to see a variety of useful stats for the towers I placed. IE, for every tower I placed, I want to know how many waves it was up for, how much total damage it did, how much damage it did per dollar spent, how many kills it got, how much damage it did on the last wave, the last 5 waves, how much damage it did per second it was up at each upgrade level, what percent of my total damage, what percentage of the time it spent shooting, etc etc. I should be able to tell exactly how effective every one of my towers was, both on an absolute scale and compared to the price I paid for it. At least total damage dealt per tower would be nice, as this would combine nicely with the 20k challenges to calculate tower efficiency.




    It would also be nice to have more hard numbers available. How much damage per second per dollar is a level 3 gun? I'd like to be able to compare tower efficiencies, and this would be much easier to implement than detailed battle statistics.



    How exactly does burn damage work? Does a higher level tower do more burn damage, or burn for longer? Does the duration of the attack affect the duration or damage of the burn?



    Great game, I care about knowing the details because I can't stop playing!

  2. #2
    Junior Member
    Join Date
    Dec 2008
    Posts
    2

    no way!

    No way dude. I don't want the game to tell me any of those numbers. That is prized information that you have to work for. If they gave out half of that information anyone who is good at TD and math would be able to own the game so quickly. there would be exact strategies out for all the challenges in just a matter of weeks probably. PLEASE don't give us that information.It would be nive to have a bit more details in the overall stats and less easy achievements, or more long grinding achievements.

  3. #3
    Administrator
    Join Date
    Apr 2008
    Posts
    911

    I'll leave this to Echo


    Echo has spent a lot of time working to make sure that what it happening under the hood goes towards the "ideal" of Tower Defense.* He's also been sharing different insights into how the towers work on the Steam forums.* I'll let him decide how much to share here.* Also, via Steam you can check out aggregate tower and alien stats on the stats page associated with the game.





    Jeff


  4. #4
    Junior Member
    Join Date
    Dec 2008
    Posts
    2

    Better idea: level playback

    One thing that would be great to see is 'video playback' for each level. Players could gauge the effectiveness of their tower placement by reviewing the video of the level they just completed.

    There's been more than one time where I was on a jaunt on the west end of a level when all hell broke loose on the eastern front. Being able to see where the problem occurred (and not needong to scramble to do it) would be incredibly beneficial.

    Besides which, It'd be great to capture the entirety of a good fight and pass it around my friends...

  5. #5
    Administrator
    Join Date
    Apr 2008
    Posts
    911

    We love these ideas


    And we share them ourselves.* It just becomes an interesting thing to prioritize when working with a development schedule and budget.* A lot of these ideas are interesting to us and we hope we get the opportunity to explore them.





    Jeff





  6. #6
    Junior Member
    Join Date
    Dec 2008
    Posts
    2

    Don't I know it.

    I do software development out in the real world... priorities and budget *always* get in the way

    Thanks for the feedback, and the game is amazing.

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