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Thread: Question about different levels of a map.

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  1. #1
    Junior Member
    Join Date
    Aug 2011
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    Question about different levels of a map.

    First question is do these towers work on all "layers" of a map, given the layers are within the tower radius? Say there are three levels, or layers to a map (like stories of a building), and i build a command tower on the third level in a spot which overlooks the first two levels, will an enemy dying on the first or second level (given theyre within the tower radius) give me the money bonus? Ive noticed this works with temporal towers, tested this on one of the levels of the Resurgence update (sp?) and it seemed to work. I havent tested the command tower though. Another question is does the command tower really give as good of a bonus as it claims? I read somewhere that instead of 30% increase in profits, it really only gives 3%. Also, i noticed that cannons seem to be able to shoot enemies on different levels as well, along with gun towers and laser towers. However im not sure if they can shoot enemies if its a steep, or large difference in height. Usually id just test this on each map/situation i have in mind, but i was wondering if there were some general guidelines i could follow that i didnt know about. Im on xbox if that makes a difference to any of these questions. Thanks aheadatime.

  2. #2
    Administrator
    Join Date
    Feb 2011
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    323
    I believe the tower ranges are designed to be clyndrical overall, so if it's in the range it is in the range. That said, the towers are constrained how much they can fire straight up or straight down, so there is some cone of acceptable fire in that cylinder that differs per tower (command tower notwithstanding). Towers can't fire through objects so they may be blocked based on where they are placed and what is below them, but overall they should be able to try targeting anything within their cylinder. The command tower does give a good bonus. Early on, there was a bug where it only gave 1/10th of what it was supposed to, but that was fixed in the update last year as I understand it.

    Hope that helps.

    Jeff

  3. #3
    Junior Member
    Join Date
    Aug 2011
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    3
    Ok thank you, that helped clear it up. I guess ill have to experiment with each tower/placement specifically to see which angles and placements work best. By the way, are you a dev or just a forum admin?

  4. #4
    Administrator
    Join Date
    Feb 2011
    Posts
    323
    both. I'm an ex-dev, forum guy, former producer, and involved a lot here at Hidden Path.

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