Results 1 to 5 of 5

Thread: Bug : Temporal towers stuck on accelerate on command decision

  1. #1
    Junior Member
    Join Date
    Dec 2011
    Posts
    2

    Bug : Temporal towers stuck on accelerate on command decision

    If you restart the level after the temporal towers switched to acceleration they stay on that setting even at the points where they should slow the aliens down.

  2. #2
    Junior Member
    Join Date
    Dec 2011
    Posts
    6
    Absolutely! This has happened to me too. The bug does not hit me every time, but once it does, it does every time after that. Exiting to the main menu fixes for a bit. I still am seeing OTHER inconsistencies on this level besides this though. Frustrating to say the least. Not sure about you, but I am XBL.

  3. #3
    Administrator
    Join Date
    Feb 2011
    Posts
    323
    Hmm, we saw that early in testing and thought we fixed it. Any good reproduction steps to get it?

  4. #4
    Junior Member
    Join Date
    Dec 2011
    Posts
    2
    I use the Steam version ... don't really know a reproducible way, just play it a lot and fail a lot

  5. #5
    Junior Member
    Join Date
    Dec 2008
    Posts
    2
    This is how I reproduce it.

    Start the level, get to the point at which Glados accelerates the temporal towers. Restart the level, temporal towers are accelerated from the start. At this point no matter how many times you restart temporal towers are accelerated.

    To fix you need to quit to the main menu, then go back in to You Monster and to the map, and then it is reset, until the next time...

    Running on PC via Steam.

    Thanks,

    Psiclopz

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •