07 – Castle and Upgrades

The Castle

The player’s base of operations is the castle, which can be upgraded over the course of the match. The castle has 8 upgrade slots, each of which can be filled with an upgrade from the Upgrade Drawer mounted on the table behind the castle.

The upgrade level of the castle is tied to the number of upgrades socketed into the castle, as evidenced by which slots are visibly open and available for your upgrades.

Upgrading your castle will unlock new units and upgrades,

Castle Level 1

The castle starts with 2 upgrade slots open for placing upgrades into.

  •  workers
  •  4 per tick
  • Available upgrade sockets: 2
  • Tier 1 (basic) unit towers available
  • Castle Health: 10,000
  • Tower Health: 5,000
  • Population Maximum: 12 squads
    • Population Max (Coop):  8 squads

Castle Level 2

After 2 upgrades are socketed, the castle will visibly upgrade to Level 2.

  •  workers
  •  5 per tick
  • Available upgrade sockets: 3
  • Tier 2 (elite) unit towers available
  • Castle Health: 15,000
  • Tower Health: 7,500
  • Population Maximum: 18 squads
    • Population Max (Coop):  14 squads

Castle Level 3

After 5 total upgrades are socketed, the castle will visibly upgrade to Level 3.

  •  5 workers
  • 6 per tick
  • Available upgrade sockets: 3
  • Tier 3 (epic) unit towers available
  • Castle Health: 20,000
  • Tower Health: 10,000
  • Population Maximum: 24 squads
    • Population Max (Coop):  20 squads

Economy Upgrades

Blacksmith

Cost:   8

Level 2 Workers:  Increased movement rate by +25%, resulting in +25% ore production rate.  Workers gain increased health.

Factory

Cost:   12

Requires:  Castle Level 2, Blacksmith

Level 3 Workers:  Increased movement rate by +25%, resulting in +50% ore production rate from base.  Workers gain increased health.

Increased Jewel Income:  Player gains an additional  +2  for every 30-second tick.

Powder Stores

Cost:   30

Requires:  Castle Level 3, Factory

Bomb Workers:  All existing workers cease ore production, acquire bombs and immediately move towards the enemy castle.  Workers gain increased health, area of effect “suicide” attack.  Will move to attack any enemy unit or structure within medium distance.

All workers revert to Level 3 workers after 2 minutes and ore production resumes.

Bonus Ore:  Player immediately gains    50.


Defensive Upgrades

Home Front

Cost:   8

Fast Movement at Home:  All units (except workers) gain +50% movement rate when in a region owned by the player’s team.  Attack speed is not affected.

Castle Wall:  The Castle immediately gains +10,000 health.  (This doubles its health at Level 1)

Stronghold

Requires:  Castle Level 2, Home Front

Cost:   15

Level 2 Turrets:  All turrets increase in power.

Increased Production Speed:  All towers take only 70% as long to produce units.

Arsenal

Requires:  Castle Level 3, Stronghold

Cost:   25

Level 3 Turrets:  All turrets increase in power significantly against air units.

Increased Production Speed:  All towers take only 40% as long to produce units.


Warrior Upgrades

Veteran Warriors

Cost:   8

Stronger attack. Increased health.  Increased resilience to shell attacks.

Stealth Warriors

Requires:  Castle Level 2, Veteran Warriors

Cost:   15

Invisible when not in combat (stealth is lost when attacking a target, and will be regained 20 seconds after engagement). Increased health and speed.

Voltaic Warriors

Requires:  Castle Level 2, Veteran Warriors

Cost:   15

Electrical slowing attack (target movement and attack speed decreased by 35% for up to 5 seconds).  Increased health.


Archer Upgrades

Veteran Archers

Cost:   8

Faster attack.  Slightly more ranged damage.

Fire Archers

Requires:  Castle Level 2, Veteran Archers

 Cost:   15

Arrows set enemy squads on fire (continuous added damage for up to 3 seconds).  Increased structure damage.

Skirmish Archers

Requires:  Castle Level 2, Veteran Archers

Cost:   15

Increased ranged damage.  Faster movement speed.  Resistant to piercing, explosive and shell damage.


Cavalry Upgrades

Veteran Cavalry

Cost:   8

Faster move. Increased health. Stronger melee attack. Stronger ram.

Armored Cavalry

Requires:  Castle Level 2, Veteran Cavalry

Cost:   15

Increased health. Stronger piercing ram. Stun and slow immunity. Improved projectile and explosive defense.

Slam Cavalry

Requires:  Castle Level 2, Veteran Cavalry

Cost:   15

Increased health. Stronger ram inflicts stun (target cannot move or attack for up to 1 second).


Scout Upgrades

Veteran Scouts

Cost:   8

Increased health. Faster move speed. Increases movement speed (+50%) of allies near unit (but not attack speed).

Jewel Scouts

Requires:  Castle Level 2, Veteran Scouts

Cost:   12

Increased health. 1 Jewel harvested from enemy squads killed near scout squad.

Ore Scouts

Requires:  Castle Level 2, Veteran Scouts

Cost:   12

Increased health. 3 Ore harvested from enemy squads killed near scout squad.


Wasp Upgrades

Veteran Wasps

Cost:   14

Increased health. Stronger air-to-air projectiles.

Strike Wasps

Requires:  Castle Level 3, Veteran Wasps

Cost:   22

Resilient to explosions and fire. Fastest movement. Strongest air-to-air flak projectiles. Large stealth detection radius.


Mechanic Upgrades

Veteran Mechanic

Cost:   14

Increased health. Improved heal amount. Can be activated for Heal Boost much more often.

Cleanse Mechanic

Requires:  Castle Level 3, Veteran Mechanic

Cost:   22

Improved heal amount.  Emits a Cleanse Aura to nearby allies that negates fire, stun, slow, and weaken on nearby allies.


Tank Upgrades

Veteran Tank

Cost:   14

Increased health. Improved anti-air flak cannon. Enhanced shield can absorb more damage and lasts longer.

Demolition Tank

Requires:  Castle Level 3, Veteran Tank

Cost:   22

Shield explodes to damage nearby enemies when broken.


Artillery Upgrades

Veteran Artillery

Cost:   14

Higher health. Improved cannon fire rate when unpacked (immobile).

Sentinel Artillery

Requires:  Castle Level 3, Veteran Artillery

Cost:   22

Larger blast radius for cannon attacks. Can attack air targets when packed up and mobile.


Rocketeer Upgrades

Veteran Rocketeer

Cost:   14

Increased rocket damage. Volley can be activated much more often.

Shatter Rocketeer

Requires:  Castle Level 3, Veteran Rocketeer

Cost:   22

Weaken effect is twice as strong (+60% damage from allied units for up to 5 seconds), both from direct fire and from Volley.


Dragon Upgrades

Veteran Dragon

Cost:   14

Increased health. Can be activated for Immolate much more often.

Ravager Dragon

Requires:  Castle Level 3, Veteran Dragon

Cost:   22

Increased health. Increased bomb damage. Greatly increased damage against towers and turrets.


Tech Tree

(Click to zoom)

 

 

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