Tag: brass tactics
The Road to Brass Tactics – Part 2
It was February or March of 2016… and we were starting to get a feel for our map size and player table control in Brass Tactics. Our movement wasn’t yet at 100%, but we had to move on to the next major issue: how the player would interact with their units. Delivering a great strategy […]
Brass Tactics Weekly Skirmish Battle!
What’s the Weekly Skirmish? Every Friday at 12:00 AM PDT a weekly challenge map unlocks and last until the following Friday… it’s known as the Weekly Skirmish. Each challenge map has a unique leaderboard so that you can fight for the top spot! This week we are holding a mini competition to find out who […]
The Road to Brass Tactics – Part 1
In the fall of 2015, Hidden Path made a pitch to Oculus for a game with a clear and understandable premise: To create a real-time strategy game with a miniature clockwork aesthetic. It was clear and inspiring… The company had a long history of exploring games in the RTS vein, and were eager to make […]
BRASS TACTICS EPIC WEEKEND SWEEPSTAKES WINNERS!
Titan or Airship? Last weekend Brass Tactics players cast their ballots for the mightiest of the mighty, the Epic units. Do you love the giant, walking menace of the Titans, or the majestic battlefield savior, the Airship? To add incentive, we said that the more Titans or Airships you built, the more chances you’d get to win […]
Brass Tactics Co-op Weekend Sweepstakes Winners!
Congratulations to the Winners! Check the winning players list below to see if you are one of ten lucky players who has been randomly selected from thousands of complete co-op matches to win a prize! Thanks to all of the players who participated in the Brass Tactics Co-op Weekend Sweepstakes! Stay tuned for more Brass Tactics […]
Brass Tactics:Level Design Theory Part 3
By Clancy Powell, Senior Designer at Hidden Path Entertainment Designing for Different Modes While the game mechanics are core to Brass Tactics’s overall experience, different game modes present the mechanics in different ways. Level design considers this and plays up the strengths of the mode while maintaining consistency of core mechanics. 1v1: Sets the Foundation […]
Brass Tactics:Level Design Theory Part 2
This is the second post in our Look into RTS Level Design in VR series. If you missed the first post you can read it here By Clancy Powell, Senior Designer at Hidden Path Entertainment Foundational Mechanics After hardware and input considerations, game rules and mechanics play a large role in content development. […]
Brass Tactics: Level Design Theory Part 1
A Look into RTS Level Design in VR By Clancy Powell, Senior Designer at Hidden Path Entertainment Overview By now most of you reading this likely have some experience at the war table. Your stories of glorious victories and educational defeats are what we cherish. The artillery push raining fire from the high ground […]
‘Brass Tactics’ Behind the Scenes: Q&A with Hidden Path Entertainment, Plus Eight Gaming Streamers Go Head-to-Head in Pre-Launch Tournament
Last week, we announced the release of Brass Tactics Arena—a free version of highly-anticipated clockwork RTS Brass Tactics. The full game hits Rift on February 22, and today, we’re excited to share that some of our favorite gaming streamers will take to the virtual tabletop in the Brass Tactics Influencer Sweepstakes! Starting at 11:00 am PT on February 21, Cas […]
Spectator cameras for Brass Tactics streamers
Here at Hidden Path we’re all super-excited to see people experience Brass Tactics for the first time. It’s so much fun for us to see our game being streamed online and we’re thrilled that you’re sharing your Brass Tactics experience with your streaming audience. We wanted to take a moment to share some information about […]