Tag: VR

The Road to Brass Tactics – Part 3

Over the winter and spring of 2016, we had established two of the core interactions of Brass Tactics:  Player Table Movement and Commanding Combat Units.  However, while our second-to-second tactical play was pretty well defined, there was the whole aspect of long-term strategy and economic development that needed further definition.  As usual we started with a very loose set […]

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The Road to Brass Tactics – Part 2

It was February or March of 2016…  and we were starting to get a feel for our map size and player table control in Brass Tactics.  Our movement wasn’t yet at 100%, but we had to move on to the next major issue:  how the player would interact with their units.  Delivering a great strategy […]

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The Road to Brass Tactics – Part 1

In the fall of 2015, Hidden Path made a pitch to Oculus for a game with a clear and understandable premise:  To create a real-time strategy game with a miniature clockwork aesthetic.  It was clear and inspiring… The company had a long history of exploring games in the RTS vein, and were eager to make […]

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Brass Tactics:Level Design Theory Part 2

This is the second post in our Look into RTS Level Design in VR series. If you missed the first post you can read it here By Clancy Powell, Senior Designer at Hidden Path Entertainment     Foundational Mechanics After hardware and input considerations, game rules and mechanics play a large role in content development. […]

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Brass Tactics: Full Version February 22!

Brass Tactics: Full Version February 22!

Greetings Scions! For a while now we’ve been telling you a lot about all the cool stuff you get for the low-low price of free in Brass Tactics Arena…  which is a great way to check out the game in VR for yourself with no commitment.  We really feel that Brass is best experienced firsthand to understand […]

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Brass Tactics Update!

Brass Tactics Update!

We’ve been hard at work on Brass Tactics since you last heard from us, polishing the game and getting it ready for its upcoming February release. Since that time we’ve created more units, a longer campaign, customizable loadouts, more tech tree upgrades, and a massive visual upgrade.  We can’t wait for you to get your […]

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‘Brass Tactics’ Pre-Orders Open Now, Plus Announcing Free-to-Play Early Access with ‘Brass Tactics Arena’

Pre-orders for highly-anticipated RTS Brass Tactics are now open on the Oculus Store. Purchase your copy before the game’s release on February 22 and save $15 USD. We’re also excited to announce Brass Tactics Arena—a free-to-play introduction to the world of Brass Tactics, coming to Rift on February 15! Click here to register for Brass Tactics Arena and get unlimited online action—competitive, co-op, […]

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Brass Tactics Pre-Orders Now Live for Oculus Rift

Originally announced at GDC, Brass Tactics went on to take both E3 and PAX West by storm, with Tom’s Guide praising “both its solid mechanics and its visual polish” and Polygon calling it “an elaborate, immersive experience that might be one of the finest wargaming experiences ever brought to VR.” Today, we’re excited to announce that pre-orders are now live on the Oculus […]

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Real-Time Strategists: Hidden Path Entertainment on ‘Defense Grid 2’ and ‘Brass Tactics’

Last week, Hidden Path Entertainment launched Defense Grid 2 on Gear VR, released a new update for Rift, and kicked off our first-ever “Free to Try” promo. Now you can play the game’s first chapter (including four maps) before committing to the full experience—five chapters and 26 maps total. Oculus sat down with Hidden Path CEO Jeff Pobst […]

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