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last updated May 5, 2008:

Wits & Wagers™  (Xbox 360, Trivia & Party fun)

Launches Wednesday, May 7th, 2008, for 800 Microsoft Points

Wits & Wagers is the fun trivia party game where you don’t need the right answers to win! For each question, bet on the answer you think is closest to the truth, whether or not that answer is your own.

With up to 25 hours of unique questions, local and online play, plus the ability to link one group of local users to another group via “couch-to-couch” multiplayer, Wits & Wagers is a party waiting to happen.

Get 700 questions, great character costumes and dance moves, catchy music, achievements, leaderboards, support for the Xbox LIVE Vision camera, the Xbox Big Button Pad, and more.

Based on the award-winning board game of the same name (www.witsandwagers.com), Wits & Wagers brings trivia and party fun to Xbox Live Arcade on your Xbox 360.

Page Links:

- Xbox.com site & Forums

- Press Links

- Media

- From the Team

 

  Official Xbox.com Wits & Wagers web site now available.

The Wits & Wagers page on Xbox.com is now live.  Get all the details about Wits & Wagers as it comes to Xbox LIVE Arcade and join in on the forum discussions on the official Wits & Wagers Community Forum.

 

From the Press:

- Official Xbox Magazine Reviews Hidden Path Entertainment's Wits & Wagers video game in their April 2008 issue review by Paul Curthoys

Official Xbox Magazine (OXM) calls Wits & Wagers "a genius quiz-show game that ranks right up there with classics like You Don't Know Jack."   One of only five Xbox LIVE Arcade games to win OXM's coveted Editor's Choice award, Wits & Wagers stands out from the crowd, and "The resulting social dynamic is absolutely a blast."

"The best part of this trivia game is that you can be a total knucklehead and still mop the floor with your smartypants friends.  Wits & Wagers is far less about knowing the age of our planet or the year Braille was invented (or other numerical facts), and far more about how well you bet."

"Wits & Wagers lets up to six players connect over Live from any combo of 360s and couches (for example, three players from one house and 360, two from another, one from a third), or four players can gather around a single console.  This flexibility allows Wits & Wagers to do exactly what a good party game should - let you laugh your ass off and have fun with friends.  Good job XBLA, - more like this please."

The Verdict on Xbox LIVE Arcade: 9.0, Editors' Choice

 

- Wits & Wagers Developer Q&A, May 5, 2008 by Ryan Geddes

On Wednesday, Microsoft will release Hidden Path Entertainment's new party game Wits & Wagers for download on Xbox Live Arcade.  We recently talked to Pobst, Hidden Path's CEO, about Wits & Wagers, Xbox Live Arcade's allure  for startup developers and the economic statistics of large Asian countries.
 

 

 

- 360 Sync Interviews members of Hidden Path Entertainment with a Wits & Wagers preview, March 17, 2008 interview by Devin "DaKing240" Kofsky

At GDC, I was able to interview Hidden Path Entertainment for some upcoming games. However, we had to hold this video… until today! So, let us present the exclusive footage of Wits and Wagers!

 

   

- Wits & Wagers, April 30, 2008 by X360a.org

Wits and Wagers is now added.  The game has 12 achievements with a total score of 200 points.

 

 

Media:

Videos

30 second Trailer (YouTube)

Screenshots

 

From the Team:

March 24, 2008 - Developer Diary - by Design Director Mark Terrano

Wits and Wagers Achievement Design

We have a slightly different approach to Xbox Live Achievements in the Wits & Wagers game. In a typical ‘core gamer’ experience we would use the achievements system to highlight extreme skills and recognize completion of major portions of the game; Wits & Wagers is a different game – designed for a casual and family audience…and we want our achievements to reflect that.

The trivia questions in Wits & Wagers are intentionally very tough compared to other types of trivia games – because the game is the most fun when nobody knows the exact answer but people have a good idea what it ‘might’ be. When you think about it – by making the trivia questions very hard we make it more competitive for everyone. Wagering on answers is about what you think the other players know and how those answers stack up with the odds (the more ‘out there’ an answer is the higher the jackpot if it is in the right range).

Since anyone with access to a search engine could quickly become a ‘trivia master’ with near-perfect knowledge I thought rewarding that ‘skill’ with achievements would be going against the player activity we wanted most. The best online experience is like the living room experience you have with friends – you learn a few facts, laugh at the ones you got wrong, and you cheer each other on. Our achievements are more social, recognizing that you got online and played, or that you made the game more fun for others.

Some typical Wits & Wagers achievements:

House Party – Playing local with 4 players

Body Movin’ – Danced through all the rounds of a single game

My Favorite – Getting an MVP (Most Valuable Player) award in a game

Friendly – Play 50 games online

Sure, for those core gamers with a rocking Gamerscore and a few pages of achievements to their name the Wits & Wagers achievements might seem like cake (so delicious and moist); but for casual players who have never invited friends into a game or played online at all, these are just as challenging and relevant to their skills as gamers. If you play a lot of games, make friends, offer a little help to those that need it, laugh out loud & enjoy yourself – you will quickly be on your way to all the best things in life and have the achievements as a bonus.

 

 

March 17, 2008 - Developer Diary - by Programmer Matt English

 

Wits & Wagers was introduced to the board game world in 2005 and since then has become the most awarded party game of all time.  Players answer unique trivia questions and then bet chips on their own or other player’s answers.  If they put their faith in the right person, they will accumulate more and more chips.  If they bet big and lose it all, they’ll fall behind.

Wits & Wagers is to our knowledge the first Xbox LIVE Arcade game to allow couch-to-couch gameplay, which means a group of people on one console can play against other groups of people on distant couches.  This is not necessarily special among 360 games on disc, but for Xbox LIVE Arcade games, we are providing the first where more than one person per console can play together in multiplayer games online.  When playing both the board game and our early prototypes, we had immense fun playing together with a party of people and wanted to ensure that players can get that experience all the time.  With that in mind the decision was made to do what it took to let groups play together over Xbox LIVE.

This all came to a head quickly when creating the networking base for Wits & Wagers.  We used a relatively new technology in Microsoft’s new networking base QNet.  QNet is a wonderful library that takes away a lot of the pain normally associated with network programming.  Unfortunately by being one of the first groups to use it there were still some very tricky issues that we needed to solve in order to allow groups of people to play together over Xbox LIVE.

The interface for starting and joining multiplayer games is one of those important and tough things to get right.  With such a “group friendly” game it was vital that we make it as quick and straightforward as possible to get into a game of Wits.  It had to be easy to have several people sit down and play at one console, simple to bring friends online, and quick to add other online players, as well as mixing all of the above.

We went through a large number of iterations to get the right feel for the interface, while taking into account technical limitations with both Xbox LIVE and QNet.  A unique path we took with Wits & Wagers is not having separate buttons on the main menu for local and Xbox LIVE gameplay, but instead to combine them to a single “Play” button.  One of the limitations that can be seen the first time you play Wits is not being able to add players on your console after you have joined or started an online game.  This affected our design of the user interface and pushed us closer to the streamlined flow we now have for getting into a game.  Each screen the player goes to, between the main menu and the game itself, is set up for a specific type of player to join: a local player, an invited friend, or a remote player. In the end we have something that, I feel, is a user interface which both gaming veterans and people who don’t regularly play video games can use to get a game of Wits & Wagers started seamlessly.

Wits & Wagers is, at its heart, a party game.  This gives us a great game right off the bat for offline multiplayer.  The next question that arises is, “How do we make this experience better and how to we create the same feeling on Xbox LIVE?”  There were two parts to our plan for this.  The first part being the integration of voice and video into the game.  When you have the Xbox LIVE Vision camera connected to your console you will be able to select a television set as your character. This allows you to be your own character and still visually communicate with everyone else right in the game.  Voice chat also was a must and was included.  The second part of this plan was the expression in characters themselves.  We wanted to give the player a representation of themselves and be able to communicate through the avatar and have fun with it.  These avatars move marionette style front and center throughout the game.  These movements allow the player to have their character perform surprisingly expressive dances using nothing more than the right thumbstick.

The last major addition to Wits & Wagers that I want to talk about here is our use of the new Xbox 360 controller, the Xbox Big Button Pad.  This allows you to go from start to finish in Wits & Wagers using a lighter one-handed controller.  We’ve found that a lot of new players feel much more comfortable playing with the Big Button Pad and hopefully this will allow you to play Wits & Wagers with more family and friends.

Wits & Wagers has been a fun and popular game since 2005 and I’m very happy we had this opportunity to bring it into more living rooms.  We have been working on Wits & Wagers for months now and we can’t wait to dance with everyone on Xbox LIVE when the game is released later this month.

 

 

 
Copyright © 2008 Hidden Path Entertainment, Inc.