Brass Tactics Moves to February 2018

We’re doubling down on Brass Tactics and taking a little more time to add a lot more content. Brass Tactics is now scheduled to launch on February 22, 2018. With the extra development time, we plan to introduce new units and more tech tree options for even more RTS fun. “Up until now, we’ve had a balanced set […]

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Brass Tactics Pre-Orders Now Live for Oculus Rift

Originally announced at GDC, Brass Tactics went on to take both E3 and PAX West by storm, with Tom’s Guide praising “both its solid mechanics and its visual polish” and Polygon calling it “an elaborate, immersive experience that might be one of the finest wargaming experiences ever brought to VR.” Today, we’re excited to announce that pre-orders are now live on the Oculus […]

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Real-Time Strategists: Hidden Path Entertainment on ‘Defense Grid 2’ and ‘Brass Tactics’

Last week, Hidden Path Entertainment launched Defense Grid 2 on Gear VR, released a new update for Rift, and kicked off our first-ever “Free to Try” promo. Now you can play the game’s first chapter (including four maps) before committing to the full experience—five chapters and 26 maps total. Oculus sat down with Hidden Path CEO Jeff Pobst […]

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Introducing Brass Tactics

Introducing Brass Tactics

Hidden Path Entertainment’s Chief Creative Officer Mark Terrano is likely best known for his role many years ago as the Lead Designer at Ensemble Studios on the real time strategy (RTS) game – Age of Empires II: Age of Kings. It is one of the best selling strategy games of all time, won numerous awards […]

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Tycho Tries DG2 VR

Tycho Tries DG2 VR

Jerry Holkins is Tycho at Penny Arcade and he jumped in to learn all about Defense Grid 2 in VR in his new “Tycho Tries / Explain it to me like I’m Five” video series. Jerry included Hidden Path Entertainment CEO Jeff Pobst in remotely to chat while playing and the guys cover topics ranging […]

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Hypercade Now Available on Gear VR

If you follow game development companies, you may have heard about “Game Jams.” What’s a Game Jam? Well, sometimes a game development company takes a short break from the day to day focus and gives the team a chance to try out ideas, explore new game concepts, and try something new for a short period […]

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