The Road to Brass Tactics – Part 3
Over the winter and spring of 2016, we had established two of the core interactions of Brass Tactics: Player Table Movement and Commanding Combat Units. However, while our second-to-second tactical play was pretty well defined, there was the whole aspect of long-term strategy and economic development that needed further definition. As usual we started with a very loose set […]
Jeff Pobst Answers Your Questions
We get questions every day. The overwhelmingly most common question we receive is if we would please remove the ban that person received while playing CS:GO. The answer is always the same. No, we can’t. The reason isn’t because we don’t like CS:GO players a lot, and it doesn’t have anything to do with evaluating […]
The Road to Brass Tactics – Part 2
It was February or March of 2016… and we were starting to get a feel for our map size and player table control in Brass Tactics. Our movement wasn’t yet at 100%, but we had to move on to the next major issue: how the player would interact with their units. Delivering a great strategy […]
The Road to Brass Tactics – Part 1
In the fall of 2015, Hidden Path made a pitch to Oculus for a game with a clear and understandable premise: To create a real-time strategy game with a miniature clockwork aesthetic. It was clear and inspiring… The company had a long history of exploring games in the RTS vein, and were eager to make […]
Brass Tactics Weekly Skirmish Battle!
What’s the Weekly Skirmish? Every Friday at 12:00 AM PDT a weekly challenge map unlocks and last until the following Friday… it’s known as the Weekly Skirmish. Each challenge map has a unique leaderboard so that you can fight for the top spot! This week we are holding a mini competition to find out who […]
BRASS TACTICS EPIC WEEKEND SWEEPSTAKES WINNERS!
Titan or Airship? Last weekend Brass Tactics players cast their ballots for the mightiest of the mighty, the Epic units. Do you love the giant, walking menace of the Titans, or the majestic battlefield savior, the Airship? To add incentive, we said that the more Titans or Airships you built, the more chances you’d get to win […]