The Road to Brass Tactics – Part 1
In the fall of 2015, Hidden Path made a pitch to Oculus for a game with a clear and understandable premise: To create a real-time strategy game with a miniature clockwork aesthetic. It was clear and inspiring… The company had a long history of exploring games in the RTS vein, and were eager to make […]
Brass Tactics Weekly Skirmish Battle!
What’s the Weekly Skirmish? Every Friday at 12:00 AM PDT a weekly challenge map unlocks and last until the following Friday… it’s known as the Weekly Skirmish. Each challenge map has a unique leaderboard so that you can fight for the top spot! This week we are holding a mini competition to find out who […]
BRASS TACTICS EPIC WEEKEND SWEEPSTAKES WINNERS!
Titan or Airship? Last weekend Brass Tactics players cast their ballots for the mightiest of the mighty, the Epic units. Do you love the giant, walking menace of the Titans, or the majestic battlefield savior, the Airship? To add incentive, we said that the more Titans or Airships you built, the more chances you’d get to win […]
Brass Tactics Epic Weekend Titan vs Airship Sweepstakes!
Epic Sweepstakes! Thanks to everyone who played in the co-op weekend sweepstakes! This weekend, we have changed things up a bit. It’s time to finally answer the age old question “What’s better, the titan or the airship?” Well, there’s only one way to find out, build titans, build airships, and build a lot of both! […]
Brass Tactics Co-op Weekend Sweepstakes Winners!
Congratulations to the Winners! Check the winning players list below to see if you are one of ten lucky players who has been randomly selected from thousands of complete co-op matches to win a prize! Thanks to all of the players who participated in the Brass Tactics Co-op Weekend Sweepstakes! Stay tuned for more Brass Tactics […]
Brass Tactics:Level Design Theory Part 3
By Clancy Powell, Senior Designer at Hidden Path Entertainment Designing for Different Modes While the game mechanics are core to Brass Tactics’s overall experience, different game modes present the mechanics in different ways. Level design considers this and plays up the strengths of the mode while maintaining consistency of core mechanics. 1v1: Sets the Foundation […]